Thimbleweed park help10/12/2023 ![]() There’s some weird stuff going on here, but it’s all below the surface, and we got sort of a Twin Peaks vibe from exploring. Abandoned, run-down buildings abounded, and even though we were limited in where we could walk to in the demo, it was clear we’d be exploring the town thoroughly, so there was a lot of attention to detail regarding the setting. The town itself has a lot of character, and has clearly seen better days. We decided at that point to head to town, and walked around a bit, separating the two agents to cover more ground. It’s a variant of the old SCUMM (Script Creation Utility for Maniac Mansion) engine used in several LucasArts adventure games. These boxes should look familiar to adventure game veterans for every object you can try to Open, Close, Give, Pick up, Look at, Talk to, Push, Pull, or Use it with another item on screen. ![]() There are nine of these, and they allow you to try different interactions with things in your inventory and in the world. These commands are handled by clicking on one of the action boxes in the lower left of the screen. ![]() Once this is taken care of, the female agent must “Use” the film with the camera, and then “Use” the camera on the body to take the photo. You can select which character you want to control using a menu on the top right, and the “Give” command allows you to shuffle items between them as long as they occupy the same space. The male agent has the film, and you must use the “Give” command to pass it from one character to the other before you can take the picture and move the plot forward. This is where the game introduces the idea that each character you control has their own separate inventory.
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